Tuesday 20 June 2017

Creating Hidden Folks’ massive new factory level

When designer Adriaan de Jongh and artist Sylvain Tegroeg released Hidden Folks earlier this year, there was one piece of feedback that they heard plenty of. “A lot of people wanted more areas,” says de Jongh. “And a lot of people were very vocal about it.” The Where’s Waldo?-style game presents players with sprawling black-and-white scenes, and tasks them with finding characters hidden among the chaos with the help of succinct, sometimes obscure, clues. It’s cute and charming, with a level of interaction and playfulness that makes it a perfect fit for a leisurely afternoon with an iPad in hand.

After the game launched, de Jongh and Tegroeg set to work creating a brand-new factory level for players to tackle. It’s the biggest area in the...

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from
https://www.theverge.com/2017/6/20/15837528/hidden-folks-iphone-steam-factory-update

from
http://ifeeltechinc.blogspot.com/2017/06/creating-hidden-folks-massive-new.html

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