I was really excited to see Apple talk about VR at WWDC this year. It's a sign that Apple can embrace a market it doesn't entirely control, or possibly even fully understand.
Microsoft, Google, and Facebook all now offer some form of AR or VR hardware and software stack, and the ways they're investing in the future of these markets are fairly clear. But I'm still left with a lot of questions about where exactly Apple is headed.
First, let's make it clear what was actually announced:
- Metal 2, an expanded version of Apple's Metal graphics API. Metal 2 now allows developers to bypass the macOS windowing system and render directly to a device — a VR headset, in this case. Super important for low latency.
- Official support for external...
from
https://www.theverge.com/circuitbreaker/2017/6/9/15768468/apple-vr-metal-2-steamvr-vive-wwdc-2017
from
http://ifeeltechinc.blogspot.com/2017/06/how-serious-is-apple-about-vr.html
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